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/ Champak 62 / Volume 62 - JOGO DISK .iso / Games / nexon.swf / scripts / __Packages / game / CharMap.as next >
Text File  |  2008-03-12  |  3KB  |  83 lines

  1. if(true)
  2. {
  3.    if(true)
  4.    {
  5.       if(!eval("\x01\x01")[┬º┬ºconstant(1)])
  6.       {
  7.          eval("\x01\x01")[┬º┬ºconstant(1)] = new ┬º\┬º\┬ºconstant(2)┬º();
  8.       }
  9.       ┬º┬ºpop();
  10.       if(!eval("\x01\x01")[┬º┬ºconstant(1)][┬º┬ºconstant(3)])
  11.       {
  12.          var _loc2_ = eval(┬º┬ºconstant(1))[┬º┬ºconstant(3)] = function(rootMc, targetMc, col, row, spacing)
  13.          {
  14.             this[┬º┬ºconstant(4)] = rootMc;
  15.             this[┬º┬ºconstant(5)] = targetMc;
  16.             this[┬º┬ºconstant(6)] = col;
  17.             this[┬º┬ºconstant(7)] = row;
  18.             this[┬º┬ºconstant(8)] = spacing;
  19.             this[┬º┬ºconstant(9)](col,row);
  20.          }[┬º┬ºconstant(10)];
  21.          _loc2_[┬º┬ºconstant(9)] = function(col, row)
  22.          {
  23.             var _loc3_ = 0;
  24.             while(_loc3_ < row)
  25.             {
  26.                this[┬º┬ºconstant(11)][_loc3_] = new ┬º\┬º\┬ºconstant(12)┬º();
  27.                var _loc2_ = 0;
  28.                while(_loc2_ < col)
  29.                {
  30.                   var _loc4_ = {┬º\┬º\┬ºconstant(13)┬º:null,┬º\┬º\┬ºconstant(14)┬º:null,┬º\┬º\┬ºconstant(15)┬º:null,┬º\┬º\┬ºconstant(16)┬º:null};
  31.                   this[┬º┬ºconstant(11)][_loc3_][_loc2_] = _loc4_;
  32.                   _loc2_ = _loc2_ + 1;
  33.                }
  34.                _loc3_ = _loc3_ + 1;
  35.             }
  36.          };
  37.          _loc2_[┬º┬ºconstant(17)] = function(x, y, type, obj)
  38.          {
  39.             if(obj == undefined or obj == null)
  40.             {
  41.                this[┬º┬ºconstant(11)][y][x][type] = null;
  42.             }
  43.             else
  44.             {
  45.                this[┬º┬ºconstant(11)][y][x][type] = obj;
  46.             }
  47.          };
  48.          _loc2_[┬º┬ºconstant(18)] = function(x, y, type)
  49.          {
  50.             var _loc2_ = new ┬º\┬º\┬ºconstant(2)┬º();
  51.             _loc2_ = this[┬º┬ºconstant(11)][y][x][type];
  52.             return _loc2_;
  53.          };
  54.          _loc2_[┬º┬ºconstant(19)] = function(x, y, depthMargin)
  55.          {
  56.             depthMargin = !(depthMargin == undefined or depthMargin == null) ? depthMargin : 0;
  57.             var _loc2_ = (y + 1) * 1000 + (this[┬º┬ºconstant(6)] - x) * 10 + depthMargin + 100;
  58.             return _loc2_;
  59.          };
  60.          _loc2_[┬º┬ºconstant(20)] = function()
  61.          {
  62.             trace(┬º┬ºconstant(21));
  63.             trace(┬º┬ºconstant(22));
  64.             var _loc2_ = 0;
  65.             while(_loc2_ < this[┬º┬ºconstant(7)])
  66.             {
  67.                trace(_loc2_ + ┬º┬ºconstant(23) + this[┬º┬ºconstant(11)][_loc2_]);
  68.                _loc2_ = _loc2_ + 1;
  69.             }
  70.             trace(┬º┬ºconstant(24));
  71.          };
  72.          _loc2_[┬º┬ºconstant(25)] = function()
  73.          {
  74.             false;
  75.          };
  76.          _loc2_[┬º┬ºconstant(26)] = 1000;
  77.          _loc2_[┬º┬ºconstant(11)] = new ┬º\┬º\┬ºconstant(12)┬º();
  78.          ┬º┬ºpush(┬º┬ºconstant(27)(eval(┬º┬ºconstant(1))[┬º┬ºconstant(3)][┬º┬ºconstant(10)],null,1));
  79.       }
  80.       ┬º┬ºpop();
  81.    }
  82. }
  83.